Nvidia Introduction

Introduction Of Nvidia :


Nvidia Corporation commonly known as Nvidia, is an American multinational technology company incorporated in Delaware and based in Santa ClaraCalifornia. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design.

In addition to GPU manufacturing, Nvidia provides an API called CUDA that allows the creation of massively parallel programs which utilize GPUs. They are deployed in supercomputing sites around the world. More recently, it has moved into the mobile computing market, where it produces Tegra mobile processors for smartphones and tablets as well as vehicle navigation and entertainment systems.In addition to AMD, its competitors include Intel, Qualcomm and AI-accelerator companies such as Graphcore.



Architectures :





Features 


Geforce Model's :



Nvidia RTX :


NVIDIA RTX technology empowers developers to redefine what's possible in computer graphics, video, and imaging. Accelerate application development by leveraging the powerful new ray tracing, deep learning, and rasterization capabilities through industry-leading software Platforms, SDKs and APIs.



Nvidia GTX :


GTX stands for Giga Texel Shader eXtreme and is a variant under the brand GeForce owned by Nvidia. They were first introduced in 2008 with series 200, codenamed Tesla. The first product in this series was GTX 260 and more expensive GTX 280. The introduction of these cards also affected the naming scheme and from the release of these cards onwards, Nvidia GPUs used a naming scheme that has GTX/GT as a prefix followed by their model number. With every other major release in the series, Nvidia changed its microarchitecture on which its cards are based on i.e. series 200 & 300 were based on Tesla architecture, series 400 & 500 were based on Fermi architecture and so on.
The latest GTX series 16, consist of GTX 1650, GTX 1660, GTX 1660Ti, and its Super counterparts. These are based on Turing architecture and were introduced in 2019.


Nvidia GTS :


Built from the ground up for next generation DX11 gaming, the GeForce GTS 450 delivers revolutionary tessellation performance for the ultimate gaming experience. With full support for NVIDIA 3D Vision the GeForce GTS 450 provides the graphics horsepower and video bandwidth needed to experience games and high definition Blu-ray movies in eye-popping stereoscopic 3D.



Nvidia GT :


The Gigabyte GeForce GT 1030 is one of the best entry-level GPUs. With its ultra-durable components, this GPU offers outstanding performance without compromising the system's lifespan. If you are a gaming enthusiast, you will love this GPU.






The First Graphics Processor Of Nvidia :


  • GeForce 256


The term GPU has been in use since at least the 1980s. Nvidia popularized it in 1999 by marketing the GeForce 256 add-in board (AIB) as the world’s first GPU. It offered integrated transform, lighting, triangle setup/clipping, and rendering engines as a single-chip processor.

Very-large-scale integrated circuitry—VLSI, started taking hold in the early 1990s. As the number of transistors engineers could incorporate on a single chip increased almost exponentially, the number of functions in the CPU and the graphics processor increased. One of the biggest consumers of the CPU was graphics transformation compute elements into graphics processors. Architects from various graphics chip companies decided transform and lighting (T&L) was a function that should be in the graphics processor. The operation was known at the time as transform and lighting (T&L). A T&L engine is a vertex shader and a geometry translator—many names for the little FFP.





Geforce 256 Specifications :


The GeForce 256 SDR was a graphics card by NVIDIA, launched on October 11th, 1999. Built on the 220 nm process, and based on the NV10 graphics processor, the card supports DirectX 7.0. Since GeForce 256 SDR does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV10 graphics processor is an average sized chip with a die area of 139 mm² and 17 million transistors. It features 4 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 32 MB SDR memory with the GeForce 256 SDR, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 120 MHz, memory is running at 143 MHz.
Being a single-slot card, the NVIDIA GeForce 256 SDR does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA. GeForce 256 SDR is connected to the rest of the system using an AGP 4x interface.





Nvidia Success Story :


Nvidia was founded in 1993 by Jensen Huang, Chris Malachowsky, and Curtis Priem, the same year the term “millennial” was coined. Is this a “millennial” company? All signs point to yes as Nvidia was started with a belief that a PC would become a commercial device for enjoying video games and multimedia. What you have right now is the more advanced version of the chunky display device, a noisy CPU, clunky keyboard, and a ball mouse – all once called a PC, personal computer. At the time when the company started, there were several graphics chips companies, a number that soon multiplied manifold three years later.


With grit and determination, three young electrical engineers started Nvidia to make advanced specialized chips that would create faster and realistic graphics for video games. “There was no market in 1993, but we saw a wave coming,” said Malachowsky to Forbes. “There’s a California surfing competition that happens in a five-month window every year. When they see some type of wave phenomenon or storm in Japan, they tell all the surfers to show up in California, because there’s going to be a wave in two days. That’s what it was. We were at the beginning.”




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